#ifndef _SRBODYITEM_H_
#define _SRBODYITEM_H_



#include "../eConfig.h"

#define SRBODYITEMFILE    "res/spritebodyList.bin"


class CSRbodyItemData :public cocos2d::CCObject
{
public:
	float getdensity();
	void setdensity(float value);

	int getType() const { return m_type; }
	void setType(int val) { m_type = val; }
private:
	float m_density;
	int m_type;
};


class CSRbodyItem
{
public:
	CSRbodyItem(void);
	~CSRbodyItem(void);
	static void LoadData();
	static CCMutableArray<CSRbodyItemData*>* s_RbodyItemAll;
private:

};


#endif